Tin titan
{{Monster
|Name=Tin Titan
|CR=6
|Size=Large
|Type=Construct
|Hit Dice=Construct 8
|Base Statistics=BAB +6, BF +2, BR +2, BW +2
|Abilities=Str 24 Dex 12 Con - Int 8 Wis 10 Cha 1
|HP=70
|Initiative=+0
|Movement=40 ft
|Space/Reach=10 ft/10 ft
|Attacks=Cannon slam +12, 2d6+10, 20/x2.
:Touch +6, grapple +17, trip +11, disarm +17.
|Special Attacks=
- Grape shot: Normal ranged cannon attack, affects all within 30 ft cone, Reflex half (DC 14).
- Explosive shot: Grenadelike weapon, range increment 30 ft; explodes in 15 ft radius, inflicting 3d8 physical damage on direct hit and 6d6 fire damage (Reflex half, DC 14). Usable every 1d4 rounds.
|AC=22 (+1 dex, -1 size, +12 natural armor), touch 10, flat-footed 22
|Special Defenses=Construct traits, object energy resistance, DR 10/magic
|Skills=
|Feats=Exotic weapon proficiency (light cannon), point blank shot, precise shot.
|Treasure=None.
|Harvest=Profession (miner) check x40 lbs of tin (max 1600 lbs)
}}
- Creation
- Body requires 12,800 gp worth of tin.
- One cannon|light cannon].
- Animation requires 13,000 gp worth of arcane components and 560 xp.
Description
Tin titans are the heavy-hitters of the tin soldier army. Their primary attribute is their size; they can scale walls, knock down doors, and generally wreak havoc on softer targets. Armed with a ship-sized cannon, specially modified for their use, they can operate equally well in melee or at range. The cannon doubles as a useful tool for bashing through wood and stone, flesh or bone.